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■The Total Distribution
Guangzhou Daidaixing Electronic Technology Co., Ltd. uphold “the customer first, the policy of friendship and cooperation”, adhere to create value and share the successful business ideas, invites games industries jointly develop the Chinese market . Overview of the games industry , our company has now established technical cooperation, dealer network and game operations ,and welcome friends who seek technical cooperation and cooperation into the distribution of Daidaixing.Our company cooperate with you to create the future hand in hand
★Technical Cooperation
With 10-year effort of technology accumulation, our company has leading technology in the domestic somatosensory gaming industry. In 2009 the company strengthened the technology embedded in the development path, vows embedded somatosensory game NO.1.Combined game features with game software platform on hardware requirements, currently available in the LCD TV platform, set-top box platform, mobile platform, Blue-ray DVD platform, high-definition player platform, intelligent implant a sense of the platform game. With set-top box, TV or DVD hardware platform, drive external storage device (memory game) running game show in television display terminals to realize the user gaming entertainment, embedded platform storage devices constitute a game console, TV as a display side, users handle to play.
☉ Platform condition
1. CPU frequency more than 400M.
2. DDR 50M or more.
3. Memory above 12M.
☉Technical docking
1. embedded hardware platform and opening the port to run the game.
2. driving sound, images, external USB, etc.
3. the game will be implanted into.
☉ Game accessories:
1. Joystick.
2. The signal transmitting and receiving devices.
3, Store the game in disk or other storage device.
☉Cooperation with Other Products and Brands
1.State application and demonstration of the digital home industry base;
2.China Telecom's IPTV set-top box game content somatosensory
3.Huawei and Yuxing set-top boxes somatosensory games cooperation;
4.Changhong television game programs overseas markets somatosensory cooperation;
5.Changhong set-top box somatosensory game program;
6.Konka TV game program somatosensory domestic market cooperation;
7.The world's largest TV chip makers MSTAR chip implants cooperate with us
8.Digital Home Panyu pilot of the game channel content operations;
9.Skyworth TV program of the domestic market cooperation somatosensory Games;
10. NIVS Smartphone games into the program.
Welcome partners jointly develop embedded gaming market and lead the trend of digital home consumers
★Distribution Network
We look forward to strong collaboration with the following fields to dedicate in the majority of consumers and make contribution for the game industry in China .
Electronic market: traditional games, computers, electronic equipment sales .
Appliance shopping centers: the digital area in the appliance or appliances shopping area set up special counters to sell.
Supermarkets: convenient customer experience, the area of the main flow of people experience set up to drive sales.
Department stores: large enter the appropriate counter or digital products, toys, counters.
Toy market: a game as an electronic toy in the toy market.
Other channels: television shopping, direct sales.
★ E-Commerce
The Internet has changed modern life style and habits. The rapid development of e-commerce in recent years increasingly become an indispensable business sales channels. For the consumer, e-commerce is facilitate, affordable, independent of time and space constraints and become a fashion consumption. We have the spirit, "Based on equality and mutual benefit" the purposes of cooperation, to create a good product and market opportunities to your business .
1.C2C channels: Taobao, paipai to recruitment site shops.
2.B2C CPS channels.
3.Network hao123、265、114la
4.Bank Mall channel, Paid in sites and so on.